lesson 4 Fundamentals of Usability and Acessability in New Media

Design for Usability
and Acessability

Life Critical systems

e.g air traffic, nuclear reactors, power utilities, military operations, police and fire dispatch

Industrial and commercial uses

e.g Banking, insurance, order entry, production managment, airline and hotel reservation, point-of-sale terminals

Home & entertainment applications

e.g Games, social media, user-generated content

Exploratory, creative and collaborative interfaces

e.g architectural design environments, music compositional tools, video editing systems

Sociotechnical systems



lesson 3 Technologies for web-design – Intro to Dreamweaver

Add images, hyperlinks, and improve acessability in html documents
The F pattern





The Z pattern

Delivery of Text

Scan first read later
•Headers and sub-headers
•Bullet lists
•Line height and whitespace
•Font face, size and decoration
•Text line and row width
Headers and sub-headers

The Gutenberg Diagram

lesson 2 Fundamentals of usability in New Media – Design for Interaction and Text

Delivery of Text

1st Scanning –

Ease the process of people finding what they are

searching for. Design pages and screens to facilitate

scanning.

2nd Reading – Use effective layout and typography to

ease the process of reading.

five main principles of design

Five main principles of

design:


a) Consistency


b) Visibility


c) Learnability


d) Predictability


e) Feedback